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Showing posts with the label Rendering (computer graphics)

5 Super Fast Animation Tips in 30 Seconds

5 Super Fast Animation Tips in 30 Seconds. Some quick animation tips for you. @dalatindiva https://sabrinapenayoung.wordpress.com/ Watch My Sci-Fi Musical Libertaria: https://www.youtube.com/watch?v=lB5SI... A few more super quick tips: 1) Save, save, and SAVE again! And before you embark on a radical change to your computer animation, save it under a different name. 2) Remember that RENDERING (essentially the process of computing all the information to create an animation) takes a lot of time. 3) Check your animation before rendering a full version of your piece. You can do this with wireframe, rendering versions without textures/shadows, etc., and rendering out video at smaller resolutions and sizes. 4) Figure out what your computer can handle and work within those limits. You will learn more through working on hours of simple animations , than working forever on making sure that two seconds of a highly reflective object shines right because your computer cannot han...

7 Crazy Quick Animation Tips

A few super quick tips: 1) Save, save , and SAVE again! And before you embark on a radical change to your computer animation , save it under a different name. 2) Remember that RENDERING (essentially the process of computing all the information to create an animation) takes a lot of time. 3) Check your animation before rendering a full version of your piece. You can do this with wireframe, rendering versions without textures/shadows, etc., and rendering out video at smaller resolutions and sizes. 4) Figure out what your computer can handle and work within those limits. You will learn more through working on hours of simple animations, than working forever on making sure that two seconds of a highly reflective object shines right because your computer cannot handle all the additional information of refraction/reflection, etc. 5) Learn all of the computer animation vocab - refraction, render, texture, material, object, etc. 6) Get used to thinking in animation 3D. (I stil...