A few super quick tips:
1) Save, save, and SAVE again! And before you embark on a radical change to your computer animation, save it under a different name.
2) Remember that RENDERING (essentially the process of computing all the information to create an animation) takes a lot of time.
3) Check your animation before rendering a full version of your piece. You can do this with wireframe, rendering versions without textures/shadows, etc., and rendering out video at smaller resolutions and sizes.
4) Figure out what your computer can handle and work within those limits. You will learn more through working on hours of simple animations, than working forever on making sure that two seconds of a highly reflective object shines right because your computer cannot handle all the additional information of refraction/reflection, etc.
5) Learn all of the computer animation vocab - refraction, render, texture, material, object, etc.
6) Get used to thinking in animation 3D. (I still mess up the axis sometimes).
7) You can save time by replacing 3D objects with 2D objects for objects that do not need dimensionality (this can be done in Photoshop).
1) Save, save, and SAVE again! And before you embark on a radical change to your computer animation, save it under a different name.
2) Remember that RENDERING (essentially the process of computing all the information to create an animation) takes a lot of time.
3) Check your animation before rendering a full version of your piece. You can do this with wireframe, rendering versions without textures/shadows, etc., and rendering out video at smaller resolutions and sizes.
4) Figure out what your computer can handle and work within those limits. You will learn more through working on hours of simple animations, than working forever on making sure that two seconds of a highly reflective object shines right because your computer cannot handle all the additional information of refraction/reflection, etc.
5) Learn all of the computer animation vocab - refraction, render, texture, material, object, etc.
6) Get used to thinking in animation 3D. (I still mess up the axis sometimes).
7) You can save time by replacing 3D objects with 2D objects for objects that do not need dimensionality (this can be done in Photoshop).
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