Outside the realms of traditional art forms,
intermedia incorporates digital video, sound
synthesis, virtual reality, interactive
audiovisual installations, the Internet, and a
limitless array of technological innovation.
With such a broad range of technological
possibility at the composer’s fingertips,
creativity reaches to the far ends of the
imagination. Artists like Maryanne Amacher
and Brenda Hutchinson create sound
environments that evolve as participants
interact with them. Carla Scarletti’s Internet
gallery, Public Organ, invites Internet users
to participate by submitting original artwork.
Kristine H. Burns uses video generation and
sound synthesis to create fluid visual images
that captivate the audience, and Laurie
Anderson performs large-scale multimedia
operas wearing a multi-sensory suit that
emits percussive sounds with each
movement she makes. With such diverse
artistic output, multimedia crosses over
disciplines indiscriminately.
The history of intermedia stems from unique
philosophical movements that mocked the
establishment by an outrageousness and
unorthodox approach to the craft. Futurism,
Surrealism, and Dadaism birthed the idea of
taking art outside of the gallery and into the
streets. The Fluxists acted against the
materialistic art business. They borrowed
from Dada and Surrealism, creating
performances of simultaneous unrelated
events. Musicians, painters, poets, and a
motley of other artists orchestrated these
“Happenings.” Events ranged from
Charlotte Moorman’s nude cello
performance of Nam June Paik’s
Sextronique to Yoko Ono’s Cutting Piece,
where she invited the audience to slowly cut
apart the clothing she wore. Performance art
pieces, besides shocking art connoisseurs,
stole unabashedly from visual art,
electroacoustic music, and theater. A handful
of artists contributed to the birth of Fluxism,
including Alison Knowles. Both she and her
husband Dick Higgins conceptualized the
idea of the simple over the extravagant, a
major premise of this artistic phenomena.
(1)
Meredith Monk grew up under the shadow of Fluxism. While a young dancer Monk performed in numerous “Happenings.” She fully plunged herself into performance art with her work, Juice (1969). The work showcased her unique choreography with the 85 performers and constantly played with “different spaces and changing sensibilities." (2) Each of the three parts took place in a different location, with one section involving the spiraling staircase of the Guggenheim Museum. In 1968 Monk founded “The House,” a performance art group. Incorporating her fascination with extended vocal techniques and her penchant for choreography, Monk directed the company’s interdisciplinary ensemble throughout the 1970s. In 1978 the newly created Meredith Monk Vocal Ensemble
Meredith Monk grew up under the shadow of Fluxism. While a young dancer Monk performed in numerous “Happenings.” She fully plunged herself into performance art with her work, Juice (1969). The work showcased her unique choreography with the 85 performers and constantly played with “different spaces and changing sensibilities." (2) Each of the three parts took place in a different location, with one section involving the spiraling staircase of the Guggenheim Museum. In 1968 Monk founded “The House,” a performance art group. Incorporating her fascination with extended vocal techniques and her penchant for choreography, Monk directed the company’s interdisciplinary ensemble throughout the 1970s. In 1978 the newly created Meredith Monk Vocal Ensemble
presented concerts using African and Asian
techniques, such as chanting, clucking, and
ululating. (3) Monk turned her talents
toward film in the 1980s, directing both
Ellis Island and Book of Days. The 1990s
watched her return to her theatrical roots, as
she created operatic events, and the Houston
Grand Opera premiered her full-length
opera, Atlas: An Opera in Three Parts in
1991. In the late 1970s soundscape artist
Liz Phillips used interactive sculptures and
sonic environments to explore the
relationship of the audience to time and
space. Her combination of the visual and
audio resulted in a “multidimensional space
that responds to the audience." (4) Sunspots
I and Sunspots II (1979–1981), involved an
installation with a copper tube and screen
acting as a theremin, triggering a nearby
synthesizer based on the proximity of
passersby. (5) Other works involved sensors
that directed sonic events towards detected
body movement. Phillips’ installations allow
the audience to evaluate the correlation of
their own actions and the resulting auditory
experience. (6)
Bridging the gap between popular culture and the musical community, Laurie Anderson uses music technology, pop culture, and references to the current political atmosphere in her compositions. Often described as a type of opera, Anderson's multimedia narratives shift from the immediate and real to personal musings. The dichotomy of her work “moves between being an exhibition of technology and live (bodily) performance, between being auditory and visual, between being authentic and inauthentic, real and unreal." (7) Anderson explains that “...electronics have always been connected to storytelling. Maybe because storytelling began when people used to sit around fires and because fire is magic, compelling, and dangerous. We are transfixed by its light and by its destructive power. Electronics are modern
Bridging the gap between popular culture and the musical community, Laurie Anderson uses music technology, pop culture, and references to the current political atmosphere in her compositions. Often described as a type of opera, Anderson's multimedia narratives shift from the immediate and real to personal musings. The dichotomy of her work “moves between being an exhibition of technology and live (bodily) performance, between being auditory and visual, between being authentic and inauthentic, real and unreal." (7) Anderson explains that “...electronics have always been connected to storytelling. Maybe because storytelling began when people used to sit around fires and because fire is magic, compelling, and dangerous. We are transfixed by its light and by its destructive power. Electronics are modern
fires.” (8)In the early 1980s Warner Brothers
elevated Anderson to a cultural icon by
contracting her to do several albums,
starting with Big Science (1982). The
relationship with Warner Brothers continued
through several albums, including Home of
the Brave. Eventually the contract expired,
ostensibly because Anderson’s work did not
generate enough revenue. Anderson
continued creating multimedia works,
including Empty Places (1989), the CD-
ROM Puppet Motel (1995), and End of the
Moon (2004), a narrative exploration of her
experiences as NASA's first artist-in-
residence. (9)
As the United States approached the 1990s, new technologies challenged artists to extend their creativity beyond the existent boundaries. The Internet and virtual reality moved the performance space into a virtual world, leaving concreteness behind. Video editing programs, priced within the ranges of the consumer, gave anyone the ability to
As the United States approached the 1990s, new technologies challenged artists to extend their creativity beyond the existent boundaries. The Internet and virtual reality moved the performance space into a virtual world, leaving concreteness behind. Video editing programs, priced within the ranges of the consumer, gave anyone the ability to
edit visual imagery like professionals.
Realtime performances, run by Max or
SuperCollider, enabled musicians to
synthesize produced sounds as they played.
Robotics, biology, and genetics joined with
composers to develop music using scientific
tools. An exciting world of limitless
possibility had opened up and composers
discovered that the realization of their
imagination might be only a click away.
With the final decade of the 20th century
coming to a close, a cyberculture developed,
one which became, “...increasingly
comfortable with substituting
representations of reality for the real." (10)
Instant gratification transformed societal
expectations as the digital age exploded
exponentially. The “death of the author" (11)
promulgated by the advent of superior
computer systems, changed the notion of
“artistic genius” as “originality and
creativity [became] a matter of software
engineering." (12) The computer, once
simply a tool used in the creation of a piece,
became integral to the compositional
process. Ironically, in some instances, the
computer took on the role of composer as it
ran programs input by the artist. Combining
previous techniques with recent digital
advances, composers produced a new
generation of masterpieces.
Science and music joined forces in the works of composers at the turn of the millennium such as the works of San Francisco-based vocalist and composer Pamela Z, who used her technological skills to engineer the BodySynthTM, a MIDI controller triggered by body movements. A seasoned singer, she performs with extended vocal technique and bel canto, in conjunction with spoken word, percussion, digital delay and MAX/MSP. (13) Part of her inspiration for the BodySynthTM came from the freedom she felt as she layered percussive sounds and extended vocal technique with digital delays, saying that
Science and music joined forces in the works of composers at the turn of the millennium such as the works of San Francisco-based vocalist and composer Pamela Z, who used her technological skills to engineer the BodySynthTM, a MIDI controller triggered by body movements. A seasoned singer, she performs with extended vocal technique and bel canto, in conjunction with spoken word, percussion, digital delay and MAX/MSP. (13) Part of her inspiration for the BodySynthTM came from the freedom she felt as she layered percussive sounds and extended vocal technique with digital delays, saying that
“...my hands and my body were freed up for
gesture and movement, and I became more
focused on the performance aspect of my
work. I came to see the sound I was making,
and my physical behavior while making it,
as an integrated whole..." (14)Wanting to
utilize this free motion, Pamela Z developed
the BodySynthTM to compose in realtime
using movement and gestures. Pamela Z
composes in several mediums, including
large-scale multimedia works, film music,
and performance pieces. She produces Z
Programs, dedicated to interdisciplinary
events, and she performs in the
interdisciplinary ensembles sensorChip and
The Qube Chix.
Composers have discovered that the inherently interactive Internet provides more than an advertising venue and instead creates opportunities for online installations and virtual exhibits. Though composers typically limit their sites with links to their music, biographical materials, and
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Composers have discovered that the inherently interactive Internet provides more than an advertising venue and instead creates opportunities for online installations and virtual exhibits. Though composers typically limit their sites with links to their music, biographical materials, and
publication information, Brenda Hutchinson,
well-known for her instrument The Tube and
her narrative pieces, has attempted to
transform her web page into a work in its
own right. Brenda Hutchinson’s Internet
page, found at
<http://www.sonicportraits.org/>, opens
with Sonic Portraits, a dizzying array of
repetitive noise and white segmented lines
moving in time to the looped sounds. Button
selection triggers samples of her
vocalizations. She takes the site one step
further with the piece Sold (2004, in
progress). Sold suggests scathing political
commentary of America’s economic and
foreign policy. Set in an interface
representing the United States, disturbingly
out-of-tune recordings of God Bless
America permeating throughout, Sold gives
the user the opportunity to explore some of
Hutchinson’s own exploits into the streets of
New York. Selecting a state adds another
croaked voice to the dizzying strain of
disembodied voices. Hutchinson uses
recordings of mental patients and homeless
men to sing about the “land that I love.” The
poignant irony, lies in the bold truth that the
nation has failed these citizens. They must
“stand beside her,” the country which
relegates them to white walls and cardboard
boxes. Sold exemplifies how a composer can
use the Internet to proclaim a message
through the cybercommunity. As web design
becomes an integral component of music
education more composers will use the
Internet to both promote and produce new
compositions.
Digital video editing software gave more freedom to visual artists by the end of the 20th century, and within the next decade, electroacoustic composers were regularly incorporating digital video into their compositional output. Ostensibly unrelated to popular music videos, a number of these works balanced electroacoustic music with visual imagery, sometimes in conjunction
Digital video editing software gave more freedom to visual artists by the end of the 20th century, and within the next decade, electroacoustic composers were regularly incorporating digital video into their compositional output. Ostensibly unrelated to popular music videos, a number of these works balanced electroacoustic music with visual imagery, sometimes in conjunction
with a narrator or live musicians. Thematic
elements differed greatly from artist to artist.
Abstract forms, scathing political commentary, and personal documentaries number among the diverse collection of digital video compositions. Alicyn Warren, Assistant Professor in the School of Music at the University of Michigan, combines video, electronic music, and spoken word to create moving mixed media narratives. Two such pieces are Molly (1997) and Mirror Story: Graveside (2004), the first scene of an electronic opera. Mirror Story: Graveside intertwines live voice, video, spoken word, and music into an impressive multimedia experience. Director of the Electronic Music Studios at Florida International University, Dr. Kristine H. Burns’ treats the electronic score and the digital video as musical motifs that counter each other not unlike two themes in a classical work. (15) In Copper Islands, liquid metal entrances the audience with its circular undulations. Burns clearly
Abstract forms, scathing political commentary, and personal documentaries number among the diverse collection of digital video compositions. Alicyn Warren, Assistant Professor in the School of Music at the University of Michigan, combines video, electronic music, and spoken word to create moving mixed media narratives. Two such pieces are Molly (1997) and Mirror Story: Graveside (2004), the first scene of an electronic opera. Mirror Story: Graveside intertwines live voice, video, spoken word, and music into an impressive multimedia experience. Director of the Electronic Music Studios at Florida International University, Dr. Kristine H. Burns’ treats the electronic score and the digital video as musical motifs that counter each other not unlike two themes in a classical work. (15) In Copper Islands, liquid metal entrances the audience with its circular undulations. Burns clearly
delineates each section, interspersing small
motifs between longer audiovisual phrases.
Copper Islands begins with an amorphous
blurred patch of metallic yellow that
teasingly appears and disappears from the
screen, ending with waves of color
subsiding and the piece resolving into a
solitary line. At the University of North
Texas, Elizabeth Hinkle-Turner’s intermedia
works focus on her themes related to her
personal life. (16) Her approach to
composition derives its materials from
introspection. Having conquered cancer as a
young woman, she pulls from the strength
she gained through the illness to develop
works sharing her experiences. Her CD-
ROM, Full Circle, meticulously documents
her struggles, and having dealt with a
number of obstacles as a cancer survivor,
Hinkle-Turner reviews the societal and
emotional issues related to the illness. The
next generation of composers, such as
Hsiao-Lan Wang, Maria Del Carmen
Montoya, Sabrina Peña Young, and Angela
Veomett, continue to find innovative ways
of incorporating video into traditional
musical art forms.
The Amiga computer system processes realtime movement and displays visual patterns based on the input information, and many composers have used AMIGA in creating exciting interactive works. Using video, electroacoustic music, and logarithms calculated by the AMIGA computer system, Maggie Payne focuses on “[taking] natural sounds and transform them using equalization, convolution, phase vocoding - [with] whatever resources are available. (17) For Liquid Metal (1994), Payne collected samples of “unpleasant” sounds she recorded while on a canoeing trip. Using her prowess in the studio, Payne distorts and morphs the harsh sounds into pleasing tones. (18) In both Chromosonics: Alexander Lake (1991) and Chromosonics: The Lady That is Known (1993) she uses the AMIGA
The Amiga computer system processes realtime movement and displays visual patterns based on the input information, and many composers have used AMIGA in creating exciting interactive works. Using video, electroacoustic music, and logarithms calculated by the AMIGA computer system, Maggie Payne focuses on “[taking] natural sounds and transform them using equalization, convolution, phase vocoding - [with] whatever resources are available. (17) For Liquid Metal (1994), Payne collected samples of “unpleasant” sounds she recorded while on a canoeing trip. Using her prowess in the studio, Payne distorts and morphs the harsh sounds into pleasing tones. (18) In both Chromosonics: Alexander Lake (1991) and Chromosonics: The Lady That is Known (1993) she uses the AMIGA
computer’s ability to calculate logarithms
based on changing video tint. Many of
Sylvia Pengilly’s works utilize AMIGA’s
Mandala 3000 computer system. In her
work, Elemental Chaos (1992), the AMIGA
computer calculates logarithms based on
chaos theory. The end result splashes the
video screen with mesmerizing fractals.
Alternate Spaces (1999) uses the AMIGA
computer to generate a video using the
recorded figures of the dancers, a commonly
used practice of contemporary dance
concerts. By allowing the computer to
generate these forms, Pengilly gives up full
control over the piece, depending on the
performers and the AMIGA to produce a
cohesive work. Interactive programs, such
as those produced by the AMIGA, have a
definitive advantage over standard tape
pieces in that they have flexibility. While
tape pieces cannot pause without disrupting
the concert, the AMIGA creates with live
bodily movement. If the performer tires, the
AMIGA detects the slowed motions and
produces video imagery accordingly. The
unpredictability of each performance adds to
the anticipation makes each performance
fresh and interesting. (19)
Contemporary multimedia involves composers that incorporate computers into complex interactive installations and performances. In Lynn Hershman-Neeson’s 1992 installation, Room of One’s Own, she connects the user’s choice of object, say a telephone or a bed, to an erotic icon. (20) The viewer has unwittingly became a voyeur and a victim. (21)The McLean Mix, Priscilla Anne McLean and her husband Barton, use their expertise in electroacoustic to envelope the audience in an interactive sonic nature environment. The McLean Mix deals with the subject of nature and environmental awareness in their works. In Rainforest recorded sounds and pictures of the rainforest filled the room. The audience participated by playing acoustic and
Contemporary multimedia involves composers that incorporate computers into complex interactive installations and performances. In Lynn Hershman-Neeson’s 1992 installation, Room of One’s Own, she connects the user’s choice of object, say a telephone or a bed, to an erotic icon. (20) The viewer has unwittingly became a voyeur and a victim. (21)The McLean Mix, Priscilla Anne McLean and her husband Barton, use their expertise in electroacoustic to envelope the audience in an interactive sonic nature environment. The McLean Mix deals with the subject of nature and environmental awareness in their works. In Rainforest recorded sounds and pictures of the rainforest filled the room. The audience participated by playing acoustic and
electronic instruments provided, including
didgeridoos. (22,23) Raymond Ghirado and
Megan Roberts collaborate in large-scale
video installations involving sculpture and
electronic music such as Badlands (1988),
where the pair constructed a dry and eroded
mountain with a path leading to the summit
12 feet above the ground. Looking into the
crater at the center of the summit, the
observer sees the form of a person pounding
the ground, an illusion constructed by three
television sets partially buried below.
Accompanying sound effects mimicking the
sound of pounding fists further add to the
believability of the construction.
Soundscape artist Maryanne Amacher uses a
combination of psychoacoustics and ambient
sounds to create sonic environments. (24)
Live mixing and speaker placement play an
integral part in her soundscapes. (25)
Amacher sometimes adds slides and other
visual elements to enhance the space.
Visitors often find themselves embarking on
an adventure as they explore one area and
then another. Her works are considered
“site-specific” because the installation
conforms to the physical space it occupies.
Current developments in digital technology
have challenged composers to further stretch
their imaginations and expand the definition
of music to include virtual reality, artificial
intelligence, software design, 3D animation,
and Internet art. Cutting edge artists find
themselves flooded by constantly
burgeoning media developments. A
significant number of these works actively
engage the user with intricate environments
and inviting interactive computer interfaces.
Public Organ: An Interactive, Networked
Sound Installation (1995) made its debut at
the International Computer Music
Conference. Created by computer
programmer Carla Scaletti, Public Organ
commented on the impact of the world wide
Internet through the user’s choice of selected
objects, such as a radio, telephone, or spray
can. (26) Scaletti co-invented KYMA, a
sound design computer language, for the
Public Organ project in which Scaletti
designed an Internet gallery inviting
participants to submit graphics of
themselves, along with original graffiti. The
installation instantly added the materials to
the online gallery. Other composers, such as
Sarah Peebles and Rebecca Allen, have
experimented with the Internet and its use as
a public space. (27,28).
Interactive virtual environments, cyberspace galleries, and music composed by artificial intelligence sound like features of a science fiction film, but such advances are soon becoming the archaic relics of yesterday. Intermedia has left behind pencil and paper, assimilating materializing technologies. The contemporary intermedia composer discovers creative uses for scientific innovation, from Pamela Z’s BodySynthTM to Carla Scaletti’s cyber Public Organ and Sylvia Pengilly’s algorithm-based video.
Interactive virtual environments, cyberspace galleries, and music composed by artificial intelligence sound like features of a science fiction film, but such advances are soon becoming the archaic relics of yesterday. Intermedia has left behind pencil and paper, assimilating materializing technologies. The contemporary intermedia composer discovers creative uses for scientific innovation, from Pamela Z’s BodySynthTM to Carla Scaletti’s cyber Public Organ and Sylvia Pengilly’s algorithm-based video.
These composers have extended their craft
beyond the horizon, “foreshadowing in their
art the social impact of technological
change. (29) Already composers have begun
to cross the next frontier — biotechnology,
virtual worlds, artificial intelligence, and
neuroscience. Inspiration balances between
invention and imagination.
---
SOURCES:
1. Higgin, Dick. Horizons: The Poetics and Theory of the Intermedia. Cabondale: Southern Illinois University Press, 1984, pg 87.
2. Goldberg, Roselle. Performance Art: From Futurism to the Present. New York: Harry N. Abrams, Inc., 1988, 143-144.
3. Jeffrey Byrd. "Meredith Monk." In Women and Music in America Since 1900: An Encyclopedia. Vol. 1-2. Kristine H. Burns, ed. (Westport: Greenwood Press, 2002).
4. Mary Simoni. "Liz Phillips." In Women and Music in America Since 1900: An Encyclopedia. Vol. 1-2. Kristine H. Burns, ed. (Westport: Greenwood Press, 2002).
5. Chadabe, Joel. Electric Sound: The Past and Promise of Electronic Music. Upper Saddle River:
---
SOURCES:
1. Higgin, Dick. Horizons: The Poetics and Theory of the Intermedia. Cabondale: Southern Illinois University Press, 1984, pg 87.
2. Goldberg, Roselle. Performance Art: From Futurism to the Present. New York: Harry N. Abrams, Inc., 1988, 143-144.
3. Jeffrey Byrd. "Meredith Monk." In Women and Music in America Since 1900: An Encyclopedia. Vol. 1-2. Kristine H. Burns, ed. (Westport: Greenwood Press, 2002).
4. Mary Simoni. "Liz Phillips." In Women and Music in America Since 1900: An Encyclopedia. Vol. 1-2. Kristine H. Burns, ed. (Westport: Greenwood Press, 2002).
5. Chadabe, Joel. Electric Sound: The Past and Promise of Electronic Music. Upper Saddle River:
Prentice Hall, 1997, 327-328.
6. Mary Simoni. "Liz Phillips." In Women and Music in America Since 1900: An Encyclopedia. Vol. 1-2. Kristine H. Burns, ed. (Westport: Greenwood Press, 2002).
7. MacArthur, Sally. Feminist Aesthetics in Music. Westport, N.J.: Greenwood Press, 2002, 179-180.
8. Borchert, Gavin. "American Women in Electronic Music, 1984-1994." Contemporary Music Review 16, no. 1-2. (1997), 89-97.
9. Laurie Anderson. The End of the Moon. Gusman Hall, Miami. 23 October 2004.
10. Rene' T.A. Lysloff., "Musical Life in Softcity: An Internet Ethnography." Music and Technoculture. Lysloff Rene T. A. and Leslie C. Gay, Jr., eds. (Middletown: Wesleyen University Press, 2003). 31. 11. Ibid.
12. Sarah Chaplin. "Cyberfeminism." In Feminist Visual Culture. Carson, Fiona and Clair Pajaczkowska, eds., (Routledge: Edinburgh University Press, 1993), 270.
13. Pamela Z. "Bio". ,http://www.pamelaz.com/biography.html>, October 2004.
14. CDeMUSIC. "Pamela Z." ,http://www.cdemusic.org/artists.z.html>, (Electronica Music Foundation, Ltd., 2003.)
15. Elizabeth Hinkle-Turner. "Multimedia." In
6. Mary Simoni. "Liz Phillips." In Women and Music in America Since 1900: An Encyclopedia. Vol. 1-2. Kristine H. Burns, ed. (Westport: Greenwood Press, 2002).
7. MacArthur, Sally. Feminist Aesthetics in Music. Westport, N.J.: Greenwood Press, 2002, 179-180.
8. Borchert, Gavin. "American Women in Electronic Music, 1984-1994." Contemporary Music Review 16, no. 1-2. (1997), 89-97.
9. Laurie Anderson. The End of the Moon. Gusman Hall, Miami. 23 October 2004.
10. Rene' T.A. Lysloff., "Musical Life in Softcity: An Internet Ethnography." Music and Technoculture. Lysloff Rene T. A. and Leslie C. Gay, Jr., eds. (Middletown: Wesleyen University Press, 2003). 31. 11. Ibid.
12. Sarah Chaplin. "Cyberfeminism." In Feminist Visual Culture. Carson, Fiona and Clair Pajaczkowska, eds., (Routledge: Edinburgh University Press, 1993), 270.
13. Pamela Z. "Bio". ,http://www.pamelaz.com/biography.html>, October 2004.
14. CDeMUSIC. "Pamela Z." ,http://www.cdemusic.org/artists.z.html>, (Electronica Music Foundation, Ltd., 2003.)
15. Elizabeth Hinkle-Turner. "Multimedia." In
Women and Music in America Since 1900: An
Encyclopedia. Vol. 1-2. Kristine H. Burns, ed.
(Westport: Greenwood Press, 2002).
16. Ibid.
17. Chadabe, Joel. Electric Sound: The Past and Promise of Electronic Music. Upper Saddle River: Prentice Hall, 1997, 78-79.
18. Elizabeth Hinkle-Turner. "Multimedia." In Women and Music in America Since 1900: An Encyclopedia. Vol. 1-2. Kristine H. Burns, ed. (Westport: Greenwood Press, 2002).
19. Sylvia Pengilly. "Sylvia Pengilly." <http://webpages.charter.net/pengilly/>, 14 9 2004. 20. Michael Rush. New Media in the Late 20th Century. (New York: Thams & Hudson, Inc., 1999.), 204.
21. Carol Gigliotti. "Women and the Aesthetics of New Media." <http://immersence.com/index.html>, 20 June 2003.
22. Mary Simoni. "Priscilla McLean." In Women and Music in America Since 1900: An Encyclopedia. Vol. 1-2. Kristine H. Burns, ed. (Westport: Greenwood Press, 2002).
23. Michael Rush. New Media in the Late 20th Century. (New York: Thams & Hudson, Inc., 1999.), 204.
24. Kristine H. Burns. "Maryanne Amacher." In Women and Music in America Since 1900: An
16. Ibid.
17. Chadabe, Joel. Electric Sound: The Past and Promise of Electronic Music. Upper Saddle River: Prentice Hall, 1997, 78-79.
18. Elizabeth Hinkle-Turner. "Multimedia." In Women and Music in America Since 1900: An Encyclopedia. Vol. 1-2. Kristine H. Burns, ed. (Westport: Greenwood Press, 2002).
19. Sylvia Pengilly. "Sylvia Pengilly." <http://webpages.charter.net/pengilly/>, 14 9 2004. 20. Michael Rush. New Media in the Late 20th Century. (New York: Thams & Hudson, Inc., 1999.), 204.
21. Carol Gigliotti. "Women and the Aesthetics of New Media." <http://immersence.com/index.html>, 20 June 2003.
22. Mary Simoni. "Priscilla McLean." In Women and Music in America Since 1900: An Encyclopedia. Vol. 1-2. Kristine H. Burns, ed. (Westport: Greenwood Press, 2002).
23. Michael Rush. New Media in the Late 20th Century. (New York: Thams & Hudson, Inc., 1999.), 204.
24. Kristine H. Burns. "Maryanne Amacher." In Women and Music in America Since 1900: An
Encyclopedia. Vol. 1-2. Kristine H. Burns, ed.
(Westport: Greenwood Press, 2002).
25. Borchert, Gavin. "American Women in Electronic Music, 1984-1994." Contemporary Music Review. vol. 16. Parts 1 & 2. (1997), 93.
26. Chadabe, Joel. Electric Sound: The Past and Promise of Electronic Music. Upper Saddle River: Prentice Hall, 337.
27. Sarah Peebles. <http://www.sarahpeebles.net/bio.htm>, October 2004.
28. Art Interactive. "Rebecca Allen, Bush Soul #3." <http://www.artinteractive.org/shows/evolution/bushs oul.shtml>, 13 3 2004.
29. Andrew Murphie and John Potts. Culture and Technology. (Houndmills: Palgrave MacMillan, 2003), 39.
25. Borchert, Gavin. "American Women in Electronic Music, 1984-1994." Contemporary Music Review. vol. 16. Parts 1 & 2. (1997), 93.
26. Chadabe, Joel. Electric Sound: The Past and Promise of Electronic Music. Upper Saddle River: Prentice Hall, 337.
27. Sarah Peebles. <http://www.sarahpeebles.net/bio.htm>, October 2004.
28. Art Interactive. "Rebecca Allen, Bush Soul #3." <http://www.artinteractive.org/shows/evolution/bushs oul.shtml>, 13 3 2004.
29. Andrew Murphie and John Potts. Culture and Technology. (Houndmills: Palgrave MacMillan, 2003), 39.
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