I hosted a short informal panel on being a freelance game composer at MAGFest 9 this year. I was joined by Super Meat Boy composer Danny Baranowsky and Eterenal Daughter composer David Saulesco as we talked about resources composers need to network and be successful in this field.
Learn more about me and follow my blog at http://www.jwmusic.org - I've got lots of tech articles and various things there!
I am on the Audio Jury for the Indie Games Festival 2011 and have composed for over a dozen games including The Spirit Engine 2 and GunGirl 2.
Feel like writing an opera is only for big name composers with big budgets? Or are you willing to take the plunge and create a work in one of the most compelling and cutting edge musical forms...an opera? Almost two years ago I embarked on the largest musical production I have created to date - Libertaria: The Virtual Opera. After writing the award-winning Creation Oratorio and dozens of multimedia works, I wanted to combine my love of the audio and the visual into a single large scale work. Find a Great Dramatic Story You need a strong story to write a compelling opera. Fortunately you can easily borrow from thousands of public domain works and modernize them. Think of West Side Story (just a contemporary version of Shakespear's Romeo and Juliet) . Many great operas use Shakespeare, the Brothers Grimm , and Biblical stories, all of which include interesting characters, strong themes, and action. Libertaria borrows heavily from messianic stories, but is se
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